Wasteland je spiritualny predchodca vsetkych Falloutov a inych post apo hier, na ktorych sme vyrastali.
Vysiel v roku 1988 a doteraz je diskutovanou hrou na internete a konzistentne sa v hlasovaniach umiestnuje na prvych prieckach ako jedna z najlepsich hier historie.
Mozno viete, ze Wasteland 2 mal nedavno
Kickstarter kampan ktora vyzbierala uzasne tri miliony dolarov a nastartovala tak pokracovanie tejto hernej legendy (ktoru som osobne nikdy nehral, lebo v case jej vydania som mal styri roky
).
Teraz sa na svetlo sveta dostal
prvy dizajnovy dokument, ktory je celkom uzasne citanie a VSETCI BY STE SI HO POVINNE MALI PRECITAT.
Ak Wasteland 2 splni len polovicu z toho, co tento dokument slubuje, bude to RPG hra na ktoru cakam uz od posledneho Baldur's Gate.
Citácia:
Wasteland 2 reintroduces the concept of party driven adventuring, a style of game-play untapped for many years. Having a party of characters will re-introduce game-play dynamics rarely seen in today's RPGs.
Citácia:
Presented through an easily-traversable world map and close-quarter gameplay maps for detailed explorations, we allow you to explore the Wasteland at the pace you want. Go anywhere you want, test the limits, test your enemies and gauge their strength (taking the bad road is your choice, and you own your mistakes if you don’t heed rumors or don’t proceed cautiously).
Citácia:
The world's got an edge, and a bizarre one - no one thought the apocalypse would shake out this way, and now your Rangers have the task of dealing with it, from the freaks, to the mutants, to the cultural debris and menagerie of bizarre opponents that treat trinkets of the past like a religion. It's evident all around you in the hulks of Trans Ams, towns of freakshows and drooling mutations, or even in the howls of a crazed cultist screaming for his allies to charge in the name of their god, "the Gipper." From punker gangs to references and homages to Reagan's Star Wars orbiting defense platform, you’ll find yourself a world where the Road Warrior, Goonies, TRON, Rocky IV, the Thing, the Fly, Aliens, Scanners, Blade Runner, and Robocop all made their mark. The MTV generation was in full swing, and the Buggles’ "Video Killed the Radio Star" was never more true.
Citácia:
The Look of the World: Wasteland also draws strength through its visual style. We don’t want continual stretches of barren, desolate, single-color landscapes – we want green, vibrant overgrowth crawling across the terrain and over buildings and skyscrapers, colorful patchwork signs and facades dotting the horizon, river-cut canyons, and other environmental lures intended to draw you forward.
And as you explore the world, you’ll see hints of what the world was like before as well. The world before the cataclysm was a society of towering skyscrapers of steel, concrete and glass. Styled after architecture of the 70's and 80's and 90's their striking geometric forms cut into the blue skies.
A posledna:
Citácia:
Game Mechanics and Tactics that allow for your approach and your play-style: Combat in Wasteland 2 is turn-based and tactical, the approach to battles requires strategy, even choices in how to outfit and customize your gun greatly modify your chance of success. Ammo is a resource. It’s scarce. Healing is tough. Your fellow Desert Rangers have various strengths and weakness, and your recruits often have personality traits you need to balance and keep an eye on, depending on the encounter.
Waaaaaaaaaaaaaa.