Na RPG fóre robia novú objednávku a poškuľujem dlhšie po Wraithovi (v kombinácii so systémom DRYH), zaujímalo by ma, či by bol záujem túto hru hrať, ale varujem, že je to trochu explicitnejšia a vážnejšia hra - ak by som nejaký záujem videl, objednám hneď.
Citácia:
Wraith: The Oblivion is a role-playing game set in the afterlife of White Wolf Game Studio's World of Darkness. In the game, players take on characters who are recently dead and are now ghosts. The difference between Wraith: the Oblivion and other games of its sort are that the society of wraiths is deeply described and explains the interaction that occurs when ancient dead souls mingle socially with the more recent dead; the society is both a dystopia and a heterotopia. Also, the significant presence of morbid and horrific content creates a tone of despair and horror with immense creativity, bringing to mind the works of Samuel Beckett, Jorge Luis Borges, and Clive Barker.
Wraith: the Oblivion has been described as the most artistically consistent of the World of Darkness series line (due to its rich depiction of the afterlife and steadfast dedication to thematic integrity), but also is the least commercially popular (due to its graphically dark tone and sometimes confrontational style of play). White Wolf discontinued their production of the game line long before having published all material that was originally planned.